A game with unique gameplay will help two elements with opposite colors reach the end of the screen in A Dance of Fire and Ice. Sometimes you will experience levels with music, but sometimes some levels are the offbeat genre. In addition, the distance these two can travel will become longer, more complex, and more challenging/helpful. So stay calm and move correctly and in time.
IMPROVED BACKUP SYSTEM
Besides the usual save element, the new version of the game has a unique function that allows users to back up what they have experienced during the game. It works similar to save, but for this backup function, players will have a way to restore the data they have experienced before in case the device’s save file has problems. So this is a simple function but useful for multiplayer.
EACH SCHOOL IS SIMPLY EYE-CATCHING
When you experience A Dance of Fire and Ice, you will surely be impressed with the stunning but straightforward graphics it can bring. With a simple design, players can entirely focus on the two main elements of their game screen: Fire and Ice. They are represented by two red and blue components that you will easily recognize. These two factors always go hand in hand in any game screen, and sometimes it also brings specific challenges for players.
During the game, you will see the environment appear in a specific order, but you will find some environments leaning in a specific direction over the following many levels. But you will not know any signs to recognize them and the only way is to rely on your reflex skills when controlling these two blue and red elements. So challenging gameplay unfolds in front of the players, and they will try to pass correctly.
MAKE ICE AND FIRE MOVE
At the beginning of the game, you will get two balls, blue and red, that are always together. This togetherness manifests in the fact that one element will be the center so that the other will go around it, and sometimes the order will be reversed. From this feature, the user will be able to move fire and ice in an area with certain squares placing these two elements on a horizontal or vertical line. When you’re done, you’ll see the order has changed, and you won’t be able to stop to think.
Establishing this straight line is all about skill, and the movement trajectory of an element is shown through broken lines. But it won’t move forever; there will be a limit that you need to meet. If you can’t make a straight line and the outer element goes all the way around, then these two elements will disappear. In other words, if you are creating a horizontal line and the environment is in a straight line position, then you will need these two elements in their respective positions.
These two factors can be considered to have a relationship that helps each other move, and one will be the root for the other to move. With the game environment’s change, the line creation also needs to be done correctly according to the environment. Therefore, this is often a factor that makes players feel difficult during the game because the environmental factor can also rotate in any direction, and having a reasonable way of handling it is always necessary for each player.
DIVERSITY IN EACH LEVEL
Each game screen will have a certain distance that the player must go all the way, similar to the paving stones. The level’s goal is quite simple; you will need to go to the end of the level and match a moving element with the white circle of the level. When it completes, then you will continue to go to another level. As can be seen, the goal of this game is straightforward, but the distance to the final destination is complicated.
The number of A Dance of Fire and Ice levels is wholly varied, and you will take time to get through it. There will always be simple levels to familiarize you with the elements and gameplay. Simultaneously, over time, you will also improve your skills and face many challenges from the environment and the speed of the elements. Of course, there aren’t any factors that can help you get rid of these factors.
LOTS OF HELP FOR PLAYERS
Every step you take will not have any elements appear, but as you go on, in some areas, you will have some icons appear. Each of these symbols has the same effect and affects your two orbs. The snail icon, for example, will slow down the two spheres and give you a chance to move more efficiently, and contrary to this element, the rabbit icon will increase the movement speed.